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Clipse
12-13-2007, 01:25 PM
Having established Xbox Live Arcade as the leader in downloadable content for consoles, Microsoft is looking to be the first to successfully deliver episodic and user created content as the next evolution of the service.

With retro, brand new IP and advergames already part of the offering, David Edery, worldwide games portfolio planner for XBLA, has told GamesIndustry.biz about a number of options that the company is actively pursuing to keep ahead of competition from Sony's PlayStation Network and Nintendo's Wii Ware.

"We have some really big initiatives going on right now and I can say that everyone internally is really excited about user created content," said Edery.

"Multiple internal groups are trying to think about the best way of supporting it on the console and I can tell you for sure that things are happening, I just don't know if we'll see any of them in the next 12 months," he said.

While Microsoft is working on internal architecture to deliver user generated content – whether to support its XNA Studio creations or something more playful like Sony's LittleBigPlanet – it's also encouraging potential Arcade developers to look at the true potential of episodic gaming.

"We're really excited about trying to bring episodic content to XBLA," enthused Edery. "We haven't really done it yet and we're trying to think of the best ways to do so.

"The Penny Arcade guys are going to be bringing their episodic game to Xbox Live Arcade but I think of that as only the beginning – it's just one model for episodic and there are lots of different models."

Conceding that the market hasn't yet seen episodic content in the same context as episodic TV – half an hour to an hour long shows delivered weekly – Edery says that as soon as the right quality titles come along, Microsoft wants to continue to push the boundaries of digital delivery.

"It's an obvious statement but we don't want to put out bad content. We need to see a really, really good episodic franchise before we go ahead and throw a bunch of half an hour or hourly gameplay episodes on our service.

"The day a developer comes to us with that is the day we'll sign it. We're making it clear that we're very open to this sort of thing," he said.

Edery also accepts that new delivery methods are going to be met with a little bit of trepidation, at least until they can be proven to be a reliable and convincing route to market.

"Game developers are not used to thinking and designing in this way, it's a fundamentally different process and I think it's just a learning thing where developers and ourselves need to experiment and figure out what works and what doesn't.

"There's also a certain amount of fear, frankly. If you're an independent developer betting your company on this, something that has never been done successfully before, it's scary when there are literally no good examples of successful episodic gaming," he concluded.

Source: GameIndustry.biz (http://www.gamesindustry.biz/content_page.php?aid=31484)


Yes, I can finally make my XNA remake of Porky’s Revenge and include multiplayer online! No seriously though, this is great news for XNA developers. Here’s the full release:

New XNA Game Studio 2.0 From Microsoft Enables Creation of Online Multiplayer Games Using LIVE

Popular game development software now includes support for Xbox LIVE and Games for Windows – LIVE

REDMOND, Wash. — Dec. 12, 2007 — Microsoft Corp. today marked the next step in its initiative to democratize game development and unleash the creativity of the community with the release of the XNA Game Studio 2.0, the next generation of the popular game development platform for Xbox 360 and Windows. The new version builds upon XNA Game Studio Express, released one year ago, and includes the ability to create online, cross-platform multiplayer games for Xbox 360 and Windows using Xbox LIVE and Games for Windows — LIVE, respectively. XNA Game Studio 2.0 adds more than 15 new features and is available for download from http://creators.xna.com.

“When building XNA Game Studio 2.0, we wanted to offer everyone the opportunity to utilize the rich gaming environment of LIVE used by AAA developers for titles such as ‘Halo 3’ and ‘Gears of War,’” said Chris Satchell, general manager of the XNA organization at Microsoft. “We accomplished our goal with this new toolset, and, best of all, it remains highly accessible to students, hobbyists and pros alike.”

Many of LIVE’s best features are supported by XNA Game Studio 2.0 with minimal to no coding necessary to activate them — features like matchmaking, which uses LIVE to find the best games for you to play based on your location and internet connection. Additionally, XNA Game Studio 2.0 fully supports game development with all versions of the Microsoft Visual Studio product line.

XNA Creators Club Academic Trial Memberships Now Free to Qualified Students and Faculty

Since its release last December, XNA Game Studio has been an incredible success, with 750,000 downloads, adoption by more than 300 universities worldwide and at least nine textbooks on the tools in development. In subjects from computer science to fine arts, introductory courses to graduate and research projects — XNA Game Studio is helping faculty members and students explore the boundaries of applied gaming technology in education. Along with XNA Game Studio 2.0, Microsoft will also provide a free academic trial membership in the XNA Creators Club beginning in January, allowing faculty members and students to use XNA Game Studio 2.0 and Xbox 360 for instructional purposes.

Time to Dream-Build-Play Again

From more than 4,500 entrants from around the world, four community games were awarded Xbox LIVE Arcade publishing contracts in this year’s Dream-Build-Play game development competition. Microsoft will once again challenge aspiring game developers to create their dream games for a chance to win more coveted publishing contracts. This week Microsoft kicks off registration for Dream-Build-Play 2008 with the Silicon Minds Warm-Up Challenge. Registration begins on Dec. 14 and winners will be announced at the Game Developers Conference where details of the main challenge will be announced. Run in partnership with Microsoft Research’s Machine Learning Group in Cambridge, England; Rare Ltd.; and Lionhead Studios, prizes for the Warm-Up Challenge will include the once-in-a-lifetime opportunity to interview for an internship with one of those organizations.

“Artificial intelligence is so important to the games we make at Lionhead Studios, and we are very excited to see what the community can come up with in this Warm-Up Challenge to Dream-Build-Play 2008,” said Peter Molyneux, managing director at Lionhead Studios. “We are always on the lookout for the best talent and believe that XNA Game Studio 2.0 will be a great platform for contestants to showcase their skills on.”


Source: The Bit Bag (http://www.thebitbag.com/index.php/2007/12/12/xna-20-allows-xbox-live-online-multiplayer-game-development/)

tenaciousdave
12-13-2007, 02:55 PM
User created content + Microsoft = Not compatible. I can't imagine this will work out well. I love the idea though. User created content is always good. Some of the creativity that comes out of the general public is sometimes leaps and bounds over the developers.

codedigital
12-13-2007, 03:24 PM
User created content + Microsoft = Not compatible. I can't imagine this will work out well. I love the idea though. User created content is always good. Some of the creativity that comes out of the general public is sometimes leaps and bounds over the developers.

User created content + Microsoft = Has always been awesome.

Remember that I'm a Microsoft developer and have been active in the MSDN for years. If there's one thing they are good at...it's developer relations.

tenaciousdave
12-13-2007, 03:27 PM
They have been strongly against it on their precious XBox's for awhile. I mean look at UT3. That's getting pushed back for the 360 because MS dosn't want the mods.

codedigital
12-13-2007, 03:34 PM
They have been strongly against it on their precious XBox's for awhile. I mean look at UT3. That's getting pushed back for the 360 because MS dosn't want the mods.

You're talking about two different kinds of generated content. XNA content is made using Microsoft technologies. Specifically C# and the framework.

User mods for games are something different and something scary. I don't trust the developer to put in enough safeguards to make sure user mods don't hurt the system. I like the strongly typed environment you get with C#.

tenaciousdave
12-13-2007, 03:46 PM
XNA content is made using Microsoft technologies. Specifically C# and the framework.


Yeah and you only have to pay 200 fucking bucks to mess with it for a year....Oh wait 200 bucks is a lot.

codedigital
12-13-2007, 04:08 PM
Yeah and you only have to pay 200 ducking bucks to mess with it for a year....Oh wait 200 bucks is a lot.

Not true.

You can download and develop games all you want for free. It does cost 99 a year though if you wish to load the games on your 360.

tenaciousdave
12-13-2007, 04:12 PM
Not true.

You can download and develop games all you want for free. It does cost 99 a year though if you wish to load the games on your 360.


That should be part of the gold subscription anyway. I already pay them a yearly fee just to get the full use of my console. Why should I have to pay more for user created content? I'm pretty damn sure it dosn't cost them shit for me to toss some of those XNA games on my 360 and play around. It's a way for them to surpress the want and use of user created content on their console. It's their bullshit PR way of not killing it all together. Just making it exspensive enough to keep people away.

codedigital
12-13-2007, 04:21 PM
That should be part of the gold subscription anyway. I already pay them a yearly fee just to get the full use of my console. Why should I have to pay more for user created content? I'm pretty damn sure it dosn't cost them shit for me to toss some of those XNA games on my 360 and play around. It's a way for them to surpress the want and use of user created content on their console. It's their bullshit PR way of not killing it all together. Just making it exspensive enough to keep people away.

That's a pretty dumb comment. Is charging people 2,000 dollars or more for Visual Studio their way of stopping people from developing programs? Am I going to complain that I get the tools for free instead of paying thousands? Development tools/IDE's and then the development of the XNA Framework costs money. This has nothing to do with your gold subscription...this is someone wanting to develop video games.

tenaciousdave
12-13-2007, 04:24 PM
But it's backwards from visual studio. You pay to DEVELOP not to use. With XNA you pay to PLAY. Not develop. It dosn't make sense.

codedigital
12-13-2007, 04:27 PM
But it's backwards from visual studio. You pay to DEVELOP not to use. With XNA you pay to PLAY. Not develop. It dosn't make sense.

I kind of look at it this way. Most of the people in the gaming world have this urge to develop video games. 95% of them won't be able to. It takes a mindset to code. So...instead of charging them money up front for something they'll never be able to do....now they get the ability to try before they buy. They can realize the failure before they've laid down a ton of cash.

tenaciousdave
12-13-2007, 04:34 PM
I just don't like the way the whole XNA thing is laid out in general. I would be less offended by it if they didn't charge so god damned much for it. And don't give some 100/12 BS because you can't pay for it like that. It should be half that much at least. Then they could make up for it with a small charge for the XNA delopment if they NEED to charge that much but I really doubt that they do.